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Task Difficulty determines “Stakes”. Make a Gambling (INT + LUCK DM's) task roll at the difficulty level of the game. Multiply the Stakes times the Effect. That is the amount won or lost during the gambling session. A zero Effect means the character broke even.

Difficulty

Target Number

Stakes (in Credits)

Simple

2+

1

Easy

4+

10

Routine

6+

50

Average

8+

100

Difficult

10+

1,000

Very Difficult

12+

10,000

Formidable

14+

100,000

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