Characteristic Advancement

Before game play starts, a character may attempt a reverse saving throw to raise ONE attribute (including LUCK). It is a non-modified 2D6 roll attempted against an Attribute that the character names before rolling. If the roll is GREATER THAN the number that the character has in that Attribute, then he may raise the Attribute ONE point. For Example, if a character has a 9 in EDU then he must roll a 10+ in order raise the Attribute to a 10. Only one attempt may be made per game session. No Attribute can ever be raised above a 12 in this way.